SMF - Just Installed!
I am really glad that you're sharing this. Most kinds of self-taught endeavors need some external output to keep track of progress. I'm looking forward to hearing more from this.I really dig the idea of the bedroom being gradually revealed as another layer of dream - reminds me of those "escape the room/car/basement" flash games I used to play as a kid. The old-school Playstation textures are also really cool - I'm assuming you know of a PS1 game called LSD, which was another dream simulator. The interesting thing about LSD were the random procedural element, which is different from the structured approach you seem to be talking about in the whitepaper. Another important point is the feel of the movement - I think the collision should have a certain "density" of feeling to it, the player's view should bob up and down with their footsteps, and the sound design around their footsteps should be very thick, compressed, and distinctive depending on the surfaces they are walking on. Also, making good use of silence can have massively powerful effects.The disturbed kid image in the corporate section is a good idea. I don't know how he looked to you, but I think he should be a pixelated ms paint drawing where the lines crackle kind of like a David Firth animation. He's a flat texture that is faces your field of vision at all times, like one of those 2D grass textures that dynamically rotates so that the broad end of the 2D plane is always directly facing you. Every time you round a corner, he teleports to a position in the next room. Sometimes he teleports in front of you when you rotate your FOV - he starts in one corner of the room, then you turn around and he's right in front of you.
Had to put the project down for a while I was getting fucked by finals, A lot of work has been done on the technical side. Working with bones and armatures, Godot's animation system and state machines, viewports, etc. Visually still rough around the edges but I can feel myself improving a little bit every day.
I want to make a game. Been sitting on some ideas for a tactical rpg like fallout 1 and 2.